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Old Nov 18, 2007, 05:33 AM // 05:33   #21
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Quote:
Originally Posted by craigrs84
Because 1432756 = FAIL?

Or maybe because a 123 won't even come close to killing them. Just my take on it though lol. Seriously though shut the hell up. It's just the nature of the assasin that attacks are sequential. Blame A'Net. K' Thanks.
>.> This post is stupid.

1. You blame others because you want to abuse crap.
2. you tell him to shut the hell up? For What...theres no proper reason
3. 123 can kill...Learn preperations (I mean prepare not the skill =P)
4.>.> originality is good
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Old Nov 18, 2007, 05:43 AM // 05:43   #22
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ensoriki you are about the stupidest person ive seen trolling so please "be quiet". his post was stupid and im not abusing anything. do you have to remark to every post? i see your name in about every 3 posts in guru. geez.

Last edited by craigrs84; Nov 18, 2007 at 05:48 AM // 05:48..
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Old Nov 18, 2007, 08:27 AM // 08:27   #23
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Quote:
Originally Posted by craigrs84
So, sometimes, you need to hit them one more time after your chain is over if you use twisting fangs as your final attack. Which is bad of course. Same thing applies to impale which is even worse because of aftercast.
Twisting Fangs also adds degen so the problem you're describing is rare. But yeah, I consider a DW spike without degen kinda dumb.

Quote:
Originally Posted by craigrs84
And no one would ever use lightning reflexes in pvp on a sin primary. too long of recharge.
Not true. Helps tremendously against other SP Sins


Quote:
Originally Posted by craigrs84
oh and i think everyone should play these alternative SP sins to protest lol and prove the point that they didnt nerf the SP sin. Force them to realize that they just punished the average generic assasin and did not accomplish their goal of punishing the SP sin.
Know how you feel. But rather try to move on.
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Old Nov 18, 2007, 10:05 AM // 10:05   #24
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Quote:
Originally Posted by ensoriki
>.> This post is stupid.

1. You blame others because you want to abuse crap.
2. you tell him to shut the hell up? For What...theres no proper reason
3. 123 can kill...Learn preperations (I mean prepare not the skill =P)
4.>.> originality is good
1.Makes no sense
2.He's trolling
3.Read the thread header, it's about a spike build.
4.It is good...in the right context

I actually agree with craigrs84, although he's blunter.

The OP's original post is clearly a given example of a Sin DM instagib spike.The mechanics of the class dictate that to do this with Daggers in specific combinations involves a long attack chain, at least if you want to play in an efficient and effective manner and take out your target in one chain.

It's not personal choice, it's the specific way the Dagger attacks have been designed.

Obviously.

Running into threads yelling "OMFG 1234567 Sins r teh nOObz and shld be leave the game!!11!!" is futile and really serves no purpose other than to make the poster look stupid.....weird it seems to be a repeated mantra here.

The class is designed to be played that way....duh.

They are called dagger chain attacks for a reason and of course sequential chains are therefore a logical part of such builds, regardless if it's 123 or 1 thru 8.

Hardly rocket science and hardly justification for someone to post:

Quote:
Originally Posted by yum
Why the heck you always want to make a 1234567 skill bar?

If the majority of assasin love to 1234567, I suggest excluding the class from pvp -_-.
Why would'nt a lot of players want to use the most powerful spike at their classes disposal, if not one of the most powerful in the whole game.It's like calling Warriors who run their adrenal bleed-->deep wound chains in order noobs.

Seriously.

I dislike SP Sins as much as the next guy but I sure as heck don't blame them for using the build.Thats' Anet's fault.
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Old Nov 18, 2007, 10:43 AM // 10:43   #25
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Quote:
Originally Posted by fireflyry
Been seeing this a lot in AB.
yes so have i. but...against my MB sin the SP sin now fails against me 1 on 1.

HotO is what made this spike so strong.
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Old Nov 18, 2007, 10:49 AM // 10:49   #26
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Quote:
Originally Posted by craigrs84
actually, no, it's ideal to have it in that slot since a deep wound by itself cannot kill you, it will leave you with at least 1 hp.
Twisting Fangs is a dual attack, meaning it hits twice. So it triggers the DW by its self.
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Old Nov 18, 2007, 10:56 AM // 10:56   #27
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Quote:
Originally Posted by street peddler
assassin is a 1234567 class...thats just how theyre designed.
LOL no. ANET is trying to drill this into the heads of all those 12345 'sins, hence why they're trying to stop those builds. They're trying to prove that 'sins are a class that requires some form of mediocre intelligence to play, thus obliterating the whole assassin gank thing.

People think the class is build around hitting 12345 because they see all these movies about assassins or play other games that hinge around the 'sin hiding in the darkness and taking someone down when they least suspect it. To an extent, yes, this is true - but the whole 1 hit K.O thing doesn't work in GW, hence why Anet is thinking of an alternative view of the assassin.

In conclusion children, the media can create false ideologies inside that head of yours. Try to think why Anet does things instead of going to the easy answer - "OMG THEY'RE NERFIN BCOZ WE ROX THEIR S0X!!1".
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Old Nov 18, 2007, 11:05 AM // 11:05   #28
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Quote:
Originally Posted by Turtle222
HotO is what made this spike so strong.
its was actually impale and the IAS that made the spike so strong...
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Old Nov 18, 2007, 11:09 AM // 11:09   #29
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oops not strong i meant great for ambushing
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Old Nov 18, 2007, 02:29 PM // 14:29   #30
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Quote:
Originally Posted by Hermos
People think the class is build around hitting 12345 because they see all these movies about assassins or play other games that hinge around the 'sin hiding in the darkness and taking someone down when they least suspect it.
No they think it because it's the strongest spike an Assassin has and dagger chains are designed specifically around being sequential and conditional, shadow steps around taking a target by surprise.

Why do people continue to struggle with this concept?

Don't rant about the media or preconceived notions or ideals of what an "Assassin" should be outside of Guild Wars having anything to do with it as your wrong.

It's the mechanics of the class and it's available skills, that Anet invented and promoted ,that created and encouraged the 12345678 spike build.

Period.

They obviously now regret it, but again, repeating the mantra that those that choose to use the strongest spike available to the class lack intelligence is a bit of a contradiction.

It is an obvious and intended part of the class by Anets initial design, like it or not.
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Old Nov 18, 2007, 03:14 PM // 15:14   #31
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Quote:
Originally Posted by tyla salanari
its was actually impale and the IAS that made the spike so strong...
Hi thar, guildmate.

Imo, it was actually the fact that an SP bar was:

1. A short dagger chain: 4 Skills (sometimes Impale is added, but with a 1/4 cast it doesn't really matter THAT much). This was because of the double hex-requiring direct off-hands, perfectly synergizing with Shadow Prison
2. Because of that short chain, you could put in an IAS, further shortening the duration of the actual spike.
3. High Damage, even though it's only 4 skills.

The combination of these 3 properties of the spike, made it so strong. Izzy went on a rampage, just like when he murdered Divine Boon by going for Mantra of Recall as well.
He got rid of the hex-based 4 skill-chain, and lowered the damage a bit.
This AFTER trying to not get rid of the hex-based chain, but going for the skills an sich, e.g. Black Spider Strike becoming 10e cost.

IMO, he hit the SP sin bar a bit too hard. The nerf to Impale just screwed over any dagger-wielding Assassins, which is the main reason why RA is so full with assacasters instead of SP sins.
I wouldn't mind seeing reverts to Impale (back to 1/4 cast), Black Spider Strike (back to 5e if not lower the damage slightly, it's pointless to leave it at 10e; It's as crappy as Golden Phoenix Strike when that was 10e), and Horns of the Ox. Well, HotO isn't really that important to me, I hardly notice the lower damage when using it; a kd is fine enough already anyways.
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Old Nov 18, 2007, 04:59 PM // 16:59   #32
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Quote:
Originally Posted by ibreaktoilets
Twisting Fangs is a dual attack, meaning it hits twice. So it triggers the DW by its self.
Well the way the mechanics work is that on the first hit it applies bleeding AFTER the hit, and on the second hit it applies DW AFTER the hit. So no it doesn't trigger itself. But, what the guy said above about Twisting Fangs and bleeding does help, degen can trigger it.


oh thanks for agreeing with me fireflyry lol even if i was so fired up and a little mean last night. im glad someone else can see the fact that the strongest spike chains have at least 2 dual attacks and in order to do that you are going to have some sequentialness.

Last edited by craigrs84; Nov 18, 2007 at 05:03 PM // 17:03..
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Old Nov 18, 2007, 08:51 PM // 20:51   #33
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Quote:
Originally Posted by Saphatorael
IMO, he hit the SP sin bar a bit too hard. The nerf to Impale just screwed over any dagger-wielding Assassins, which is the main reason why RA is so full with assacasters instead of SP sins.
IN RA!? Do you know the 10 seconds of thought ti takes to make a viable RA build?
Post-nerf Impale hardly destroys RA dagger sins, or AB for that matter >.>

Quote:
I wouldn't mind seeing reverts to Impale (back to 1/4 cast), Black Spider Strike (back to 5e if not lower the damage slightly, it's pointless to leave it at 10e; It's as crappy as Golden Phoenix Strike when that was 10e), and Horns of the Ox. Well, HotO isn't really that important to me, I hardly notice the lower damage when using it; a kd is fine enough already anyways.
I rather Impale went back to its original hex form....I rather enjoyed bringing it when I felt like pumping attributes into DA. Felt more like utility...Impale boosting your Damage (by adding an additional 70 damage or so)

Felt cool seeing 3 numbers pop up after a Dual attack.

and...I want the old shattering assault that did like +75 each if they had an enchant.

Last edited by ensoriki; Nov 18, 2007 at 08:53 PM // 20:53..
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Old Nov 19, 2007, 12:50 AM // 00:50   #34
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Quote:
Originally Posted by craigrs84
Well the way the mechanics work is that on the first hit it applies bleeding AFTER the hit, and on the second hit it applies DW AFTER the hit. So no it doesn't trigger itself. But, what the guy said above about Twisting Fangs and bleeding does help, degen can trigger it.
It applies bleeding AND deep wound on both hits.
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Old Nov 19, 2007, 01:16 AM // 01:16   #35
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Get rid of Energy Gained attack skills. 'Nuff said.
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Old Nov 19, 2007, 01:25 AM // 01:25   #36
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Quote:
Originally Posted by ensoriki
IN RA!? Do you know the 10 seconds of thought ti takes to make a viable RA build?
Post-nerf Impale hardly destroys RA dagger sins, or AB for that matter >.>
monks have a LOT more time to heal now. ever impale someone then tab to the monk to see his ZB was late by less than a second?

Quote:
I rather Impale went back to its original hex form....I rather enjoyed bringing it when I felt like pumping attributes into DA. Felt more like utility...Impale boosting your Damage (by adding an additional 70 damage or so)

Felt cool seeing 3 numbers pop up after a Dual attack.
you would take just damage over damage AND deep wound?

Quote:
and...I want the old shattering assault that did like +75 each if they had an enchant.
why would you want the damage to be conditional?

please. stop. posting. you are bad sin.

ON TOPIC:
yes, sins can still instagib if they build for it.
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Old Nov 19, 2007, 01:32 AM // 01:32   #37
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more idiocy:
Quote:
Well, HotO isn't really that important to me, I hardly notice the lower damage when using it; a kd is fine enough already anyways.
if you dont notice it you need to get your eyes checked. and what if it doesnt kd, you would want it to at least do damage amirite?

Quote:
Well the way the mechanics work is that on the first hit it applies bleeding AFTER the hit, and on the second hit it applies DW AFTER the hit. So no it doesn't trigger itself. But, what the guy said above about Twisting Fangs and bleeding does help, degen can trigger it.
but the second hit would trigger the deep wound that the first hit applied now wouldnt it?

Quote:
Get rid of Energy Gained attack skills. 'Nuff said.
No.
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Old Nov 19, 2007, 01:36 AM // 01:36   #38
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Yes, that's all that is keeping Shadow Prison builds alive.
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Old Nov 19, 2007, 01:37 AM // 01:37   #39
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hey mods, since this is obviously a PvP post can we get it moved plz? This is campfire not glad arena
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Old Nov 19, 2007, 01:42 AM // 01:42   #40
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Quote:
Originally Posted by Razz Thom
hey mods, since this is obviously a PvP post can we get it moved plz? This is campfire not glad arena
My Sins Promise Build was Nerfed >.>

No more

Sins promise,Tiger stance BLS Twisting BSS BOS T_T
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